Modeling Interior Assets
- Caleb McCormick
- Apr 7, 2023
- 1 min read
One of my team's goals for the production pass next week is to have all of our secondary hero assets modeled, so this week I mainly focused on modeling my portion of that, the cabinet and the plate wall decoration.
I had some difficulty with some of the bevels on the cabinet, so I will need to fix that in the future.

[ID from alt text: The front of a tall cabinet model in Maya with the wireframe turned on. It has two doors at the front and a drawer at the bottom. End ID]

[ID from alt text: A three-quarters view of the same cabinet from above. End ID]

[ID from alt text: The same cabinet from above, but without wireframe. End ID]
The plates were fairly easy to model, however I think I will go back and adjust where some of the bevels are to see if that makes them look more natural.

[ID from alt text: Six plate models of different sizes in Maya with the wireframe on, positioned as if they are hanging on a wall. Three of them are circular and three of them are shaped like rounded squares. End ID]

[ID from alt text: The same plates as above at a three-quarters angle. End ID]

[ID from alt text: The same plates as above with without the wireframe. End ID]
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