top of page
Search

Modeling Interior Assets

  • Caleb McCormick
  • Apr 7, 2023
  • 1 min read

One of my team's goals for the production pass next week is to have all of our secondary hero assets modeled, so this week I mainly focused on modeling my portion of that, the cabinet and the plate wall decoration.

I had some difficulty with some of the bevels on the cabinet, so I will need to fix that in the future.

The front of a tall cabinet model in Maya with the wireframe turned on. It has two doors at the front and a drawer at the bottom.

[ID from alt text: The front of a tall cabinet model in Maya with the wireframe turned on. It has two doors at the front and a drawer at the bottom. End ID]


A three-quarters view of the same cabinet from above.

[ID from alt text: A three-quarters view of the same cabinet from above. End ID]

The same cabinet from above, but without wireframe.

[ID from alt text: The same cabinet from above, but without wireframe. End ID]

The plates were fairly easy to model, however I think I will go back and adjust where some of the bevels are to see if that makes them look more natural.


Six plate models of different sizes in Maya with the wireframe on, positioned as if they are hanging on a wall. Three of them are circular and three of them are shaped like rounded squares.

[ID from alt text: Six plate models of different sizes in Maya with the wireframe on, positioned as if they are hanging on a wall. Three of them are circular and three of them are shaped like rounded squares. End ID]


The same plates as above at a three-quarters angle.

[ID from alt text: The same plates as above at a three-quarters angle. End ID]


The same plates as above with without the wireframe.

[ID from alt text: The same plates as above with without the wireframe. End ID]

 
 
 

Comments


bottom of page